
5.1. I like tinkering around with various shiny effects and making a more complex visual composition in my Flash interfaces. That's why I added one last shiny overlay inside the screen core movie clip. Add another layer and call it soft shine.

5.2. Take the Oval tool (O):

5.3. Fill the oval with a white linear gradient, vertically, top to bottom:

Here is the gradient with its Alpha values (remember, all three squares are white):

Hint: to add a third color square, just click between the two existing ones.
5.4. Click on the orb screen link above the layers to go back to the orb screen symbol's timeline.
5.5. Select the screen core movie clip that you have just exited. Give it the Instance name core_mc.
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6.1. Add a third layer inside the orb screen movie clip symbol.

6.2. Select the Oval tool (O). In the Property inspector, set the following options for it:
6.3. Draw a 170 by 170 pixel circle and center it with the aid of the Align panel.
Note that you can't see any other spherical screen elements on the screenshot below because I hid them to make it easier for you to see this part of the lesson.

6.4. Draw a bigger outline circle using the same properties as you did for the previous one. Make this one 185 by 185 pixels. Align it with the registration point.

6.5. Select the Paint Bucket tool (K):

6.6. Select both outline rings and the fill with the Selection tool (V). Convert them to a movie clip symbol called inner ring.

6.7. Click the Filters tab and apply the following filter for this movie clip:
Note: Leave the Knockout option unchecked and the type set to Inner.

...and here's the final result — the finished spherical screen:

Here it is with the rotating part's alpha changed to 40%:

It looks cool, doesn't it? In the next part of this tutorial (coming soon) you will see how the create the part with the buttons, text and some other cool widgets! You can download the source fla file for this part of the interface below.
Download the source FLA file for the spherical screen
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